2100.HK
Price:
$0.47
Market Cap:
$1.16B
BAIOO Family Interactive Limited, an investment holding company, primarily develops and operates an online entertainment destination for young teens in the People's Republic of China. It operates through Online Entertainment Business and Other Businesses segments. The company primarily offers games in various genres, including female-oriented games, and pet collection and raising games, as well as comic adapted nijigen games. Its principal products comprise online virtual worlds, such as Aobi Island, Aola Star, Light of Aoya, and Legend of Aoqi, as well as mobile games comprising Zaowufaze, Shiwuyu, Aobi Island, and Aola Star Mobile. The company also operates various online comic series. In ...[Read more]
Industry
Electronic Gaming & Multimedia
IPO Date
2014-04-10
Stock Exchange
HKSE
Ticker
2100.HK
According to BAIOO Family Interactive Limited’s latest financial reports and current stock price. The company's current Enterprise Value is 613.63M. This represents a change of 443.69% compared to the average of 112.86M of the last 4 quarters.
The mean historical Enterprise Value of BAIOO Family Interactive Limited over the last ten years is 332.05M. The current 613.63M Enterprise Value has changed 18.38% with respect to the historical average. Over the past ten years (40 quarters), 2100.HK's Enterprise Value was at its highest in in the December 2012 quarter at 3.83B. The Enterprise Value was at its lowest in in the December 2023 quarter at -309165625.02.
Average
332.05M
Median
218.60M
Minimum
-312470988.78
Maximum
1.08B
Discovering the peaks and valleys of BAIOO Family Interactive Limited Enterprise Value, unveiling quarterly and yearly fluctuations to gain insights into the company’s financial performance and market dynamics, offering valuable data for investors and analysts alike.
Maximum Annual Increase = 206.62%
Maximum Annual Enterprise Value = 1.08B
Minimum Annual Increase = -1215.04%
Minimum Annual Enterprise Value = -312470988.78
| Year | Enterprise Value | Change |
|---|---|---|
| 2024 | 173.82M | -155.63% |
| 2023 | -312470988.78 | 27.32% |
| 2022 | -245418952.58 | 206.62% |
| 2021 | -80039930.10 | -110.40% |
| 2020 | 769.26M | 7.20% |
| 2019 | 717.58M | -1215.04% |
| 2018 | -64354512.84 | -124.43% |
| 2017 | 263.39M | -74.18% |
| 2016 | 1.02B | -5.45% |
| 2015 | 1.08B | 12.13% |
The current Enterprise Value of BAIOO Family Interactive Limited (2100.HK) is greater than its 3-year, greater than its 5-year, and greater than its 10-year historical averages
3-year avg
-128023689.68
5-year avg
61.03M
10-year avg
332.05M
BAIOO Family Interactive Limited’s Enterprise Value is less than iDreamSky Technology Holdings Limited (2.16B), less than Homeland Interactive Technology Ltd. (910.85M), less than Archosaur Games Inc. (1.12B), less than Feiyu Technology International Company Ltd. (946.84M), less than CMGE Technology Group Limited (1.31B), less than 7Road Holdings Limited (1.32B), less than FriendTimes Inc. (917.39M), less than Productive Technologies Company Limited (1.53B), less than Ju Teng International Holdings Limited (3.06B), less than Qiniu Limited (1.02B),
| Company | Enterprise Value | Market cap |
|---|---|---|
| 2.16B | $1.10B | |
| 910.85M | $1.90B | |
| 1.12B | $1.37B | |
| 946.84M | $1.03B | |
| 1.31B | $1.09B | |
| 1.32B | $1.53B | |
| 917.39M | $1.04B | |
| 1.53B | $1.51B | |
| 3.06B | $1.40B | |
| 1.02B | $1.26B |
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What is the Enterprise Value?
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What is BAIOO Family Interactive Limited's Enterprise Value?
What is the highest Enterprise Value for BAIOO Family Interactive Limited (2100.HK)?
What is the 3-year average Enterprise Value for BAIOO Family Interactive Limited (2100.HK)?
What is the 5-year average Enterprise Value for BAIOO Family Interactive Limited (2100.HK)?
How does the current Enterprise Value for BAIOO Family Interactive Limited (2100.HK) compare to its historical average?