BAIOO Family Interactive Limited

BAIOO Family Interactive Limitedverified

2100.HK

Price:

$0.47

Market Cap:

$1.16B

BAIOO Family Interactive Limited, an investment holding company, primarily develops and operates an online entertainment destination for young teens in the People's Republic of China. It operates through Online Entertainment Business and Other Businesses segments. The company primarily offers games in various genres, including female-oriented games, and pet collection and raising games, as well as comic adapted nijigen games. Its principal products comprise online virtual worlds, such as Aobi Island, Aola Star, Light of Aoya, and Legend of Aoqi, as well as mobile games comprising Zaowufaze, Shiwuyu, Aobi Island, and Aola Star Mobile. The company also operates various online comic series. In ...[Read more]

Industry

Electronic Gaming & Multimedia

IPO Date

2014-04-10

Stock Exchange

HKSE

Ticker

2100.HK

The Enterprise Value as of December 2025 (TTM) for BAIOO Family Interactive Limited (2100.HK) is 613.63M

According to BAIOO Family Interactive Limited’s latest financial reports and current stock price. The company's current Enterprise Value is 613.63M. This represents a change of 443.69% compared to the average of 112.86M of the last 4 quarters.

BAIOO Family Interactive Limited (2100.HK) Historical Enterprise Value (quarterly & annually)

How has 2100.HK Enterprise Value performed in the past?

The mean historical Enterprise Value of BAIOO Family Interactive Limited over the last ten years is 332.05M. The current 613.63M Enterprise Value has changed 18.38% with respect to the historical average. Over the past ten years (40 quarters), 2100.HK's Enterprise Value was at its highest in in the December 2012 quarter at 3.83B. The Enterprise Value was at its lowest in in the December 2023 quarter at -309165625.02.

Quarterly (TTM)
Annual

Average

332.05M

Median

218.60M

Minimum

-312470988.78

Maximum

1.08B

BAIOO Family Interactive Limited (2100.HK) Enterprise Value by Quarter and Year

Discovering the peaks and valleys of BAIOO Family Interactive Limited Enterprise Value, unveiling quarterly and yearly fluctuations to gain insights into the company’s financial performance and market dynamics, offering valuable data for investors and analysts alike.

Maximum Annual Increase = 206.62%

Maximum Annual Enterprise Value = 1.08B

Minimum Annual Increase = -1215.04%

Minimum Annual Enterprise Value = -312470988.78

Quarterly (TTM)
Annual
YearEnterprise ValueChange
2024173.82M-155.63%
2023-312470988.7827.32%
2022-245418952.58206.62%
2021-80039930.10-110.40%
2020769.26M7.20%
2019717.58M-1215.04%
2018-64354512.84-124.43%
2017263.39M-74.18%
20161.02B-5.45%
20151.08B12.13%

BAIOO Family Interactive Limited (2100.HK) Average Enterprise Value

How has 2100.HK Enterprise Value performed in the past?

The current Enterprise Value of BAIOO Family Interactive Limited (2100.HK) is greater than its 3-year, greater than its 5-year, and greater than its 10-year historical averages

3-year avg

-128023689.68

5-year avg

61.03M

10-year avg

332.05M

BAIOO Family Interactive Limited (2100.HK) Enterprise Value vs. Peers

How is 2100.HK’s Enterprise Value compared to its peers?

BAIOO Family Interactive Limited’s Enterprise Value is less than iDreamSky Technology Holdings Limited (2.16B), less than Homeland Interactive Technology Ltd. (910.85M), less than Archosaur Games Inc. (1.12B), less than Feiyu Technology International Company Ltd. (946.84M), less than CMGE Technology Group Limited (1.31B), less than 7Road Holdings Limited (1.32B), less than FriendTimes Inc. (917.39M), less than Productive Technologies Company Limited (1.53B), less than Ju Teng International Holdings Limited (3.06B), less than Qiniu Limited (1.02B),

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