0LCX.L
Take-Two Interactive Software, Inc. is a global leader in the creation, publication, and distribution of interactive entertainment for a worldwide consumer base. The company's extensive portfolio is released through its key publishing labels, which include Rockstar Games, 2K, Private Division, and T2 Mobile Games. Under these imprints, Take-Two develops and publishes acclaimed action-adventure franchises such as Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption. It also cultivates series like LA Noire, Bully, and Manhunt, alongside delivering episodic content. Beyond action-adventure, its diverse offerings encompass various other genres, including shooter, role-playing, str...[Read more]
Industry
Electronic Gaming & Multimedia
IPO Date
2018-01-29
Stock Exchange
LSE
Ticker
0LCX.L
According to Take-Two Interactive Software, Inc.’s latest financial reports and current stock price. The company's current Enterprise Value is 46.57B. This represents a change of 2.68% compared to the average of 45.35B of the last 4 quarters.
The mean historical Enterprise Value of Take-Two Interactive Software, Inc. over the last ten years is 19.91B. The current 46.57B Enterprise Value has changed 23.29% with respect to the historical average. Over the past ten years (40 quarters), 0LCX.L's Enterprise Value was at its highest in in the September 2025 quarter at 49.34B. The Enterprise Value was at its lowest in in the June 2016 quarter at 2.89B.
Average
19.91B
Median
17.65B
Minimum
4.65B
Maximum
38.94B
Discovering the peaks and valleys of Take-Two Interactive Software, Inc. Enterprise Value, unveiling quarterly and yearly fluctuations to gain insights into the company’s financial performance and market dynamics, offering valuable data for investors and analysts alike.
Maximum Annual Increase = 114.15%
Maximum Annual Enterprise Value = 38.94B
Minimum Annual Increase = -14.44%
Minimum Annual Enterprise Value = 4.65B
| Year | Enterprise Value | Change |
|---|---|---|
| 2026 | 38.01B | -2.39% |
| 2025 | 38.94B | 37.62% |
| 2024 | 28.30B | 30.18% |
| 2023 | 21.74B | 33.57% |
| 2022 | 16.27B | -14.44% |
| 2021 | 19.02B | 55.46% |
| 2020 | 12.23B | 22.30% |
| 2019 | 10.00B | 0.38% |
| 2018 | 9.97B | 114.15% |
| 2017 | 4.65B | 64.64% |
The current Enterprise Value of Take-Two Interactive Software, Inc. (0LCX.L) is greater than its 3-year, greater than its 5-year, and greater than its 10-year historical averages
3-year avg
35.08B
5-year avg
28.65B
10-year avg
19.91B
Take-Two Interactive Software, Inc.’s Enterprise Value is less than Electronic Arts Inc. (50.44B), greater than Live Nation Entertainment, Inc. (43.34B), less than Charter Communications, Inc. (114.76B), greater than Paychex, Inc. (41.71B), less than Western Digital Corporation (200.48B), less than NXP Semiconductors N.V. (81.80B), greater than Fair Isaac Corporation (32.45B), greater than Zscaler, Inc. (23.40B), less than Fiserv, Inc. (55.38B), greater than Workday, Inc. (39.64B),
| Company | Enterprise Value | Market cap |
|---|---|---|
| 50.44B | N/A | |
| 43.34B | N/A | |
| 114.76B | N/A | |
| 41.71B | N/A | |
| 200.48B | N/A | |
| 81.80B | N/A | |
| 32.45B | N/A | |
| 23.40B | N/A | |
| 55.38B | N/A | |
| 39.64B | N/A |
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What is the Enterprise Value?
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What is Take-Two Interactive Software, Inc.'s Enterprise Value?
What is the highest Enterprise Value for Take-Two Interactive Software, Inc. (0LCX.L)?
What is the 3-year average Enterprise Value for Take-Two Interactive Software, Inc. (0LCX.L)?
What is the 5-year average Enterprise Value for Take-Two Interactive Software, Inc. (0LCX.L)?
How does the current Enterprise Value for Take-Two Interactive Software, Inc. (0LCX.L) compare to its historical average?